Date: 16th day of Fourthmonth, 1,102nd Year After the Founding of Nerath
The adventure begins with an encounter at the Keep on the Borderlands. While on guard duty on the keep’s wall, Alex and Rasper are confonted by two of Keller’s men; Ranik the half-orc chainfighter and Agris Ironforge, the dwarf slayer. The confrontation is witnessed by Solarus Aryn Jalavyr and she orders the four out to The Pit to settle their dispute. They trek out to The Pit behind the keep, a small arena used mostly for sparring and weapons practice, and prepare to begin when Keller unexpectedly shows up and demands to take Agris’ place. The Solarus allows this and Agris grudgingly leaves. Keller enters and the fight begins. It is not long before Rasper is taken out by Ranik, who then helps Keller against Alex. Alex gets a few good shots in but Keller cheats and takes Alex out of the fight. Despite the protests from Rasper and others, the Solarus calls he fight in favor of Keller and Ranik.
At that point, Lord Warden Grafire approaches The Pit and orders Keller to get his patrol group together for a mission. As they leave the area, the wizard Threnval approaches and asks Rolan and his group to undertake a mission for him. They gather in the courtyard of the keep and Threnval says that he needs them to check on a group of dwarf prospectors that went into Ryjum Pass to scout out a possible mithril mine, but have not checked in. He says that they have a very important dwarf among them, Drokan, a nephew of the High King of Hammer’s Hope, who is sponsoring the mine expedition.
The group leave immediately, take the ferry over to the Ryjum side of the keep’s defensive lake where they are joined by their drow ally Vaelek, and climb the tiered barrier to get into Ryjum Pass. They travel the day without difficulty, but upon reaching the dwarf camp, they find it destroyed, no sign of the dwarves and drakes scavenging the area. They dispatch the drakes, but find the waning hours of the day and the scent of blood drawing other drakes from the area, so they enter the mine to seek out the missing dwarves.
They follow the mine shaft to the end and find a tunnel going down with a ladder protruding from it and a diagrame of the caverns below. The group climb the ladder down and begin exploring the caves below when they are attacked by bats and a large, shadowy bat-like creature. They dispatch the beasts and continue exploring, when the find a dead dwarf in the underground river. They are then attacked by three carrion crawlers, who climb down from the cavern ceiling to make a meal of the bordermen.
The group kill the three creatures and their subsequent search of the area reveals their lair. They climb up to it and find dead dwarf and gnoll bodies. A search of the cavern reveals a battle took place, with dwarf and gnoll tracks and blood stains all around. A collapsed wall reveals a hidden chamber beyond the prospective mine and the light and sounds of gnoll barking within draws the bordermen to investigate.
Within the chamber, the bordermen find gnolls within a chamber that is cleverly trapped with poison darts shooting from the walls as they walk through.
They fight their way through the gnolls and find markings on the walls that reveal the tomb to be thousands of years old and belonging to an ancient necromancer that verneated beings representing Death. A set of double doors in the room are opened and another chamber is revealed, containing more gnolls, several caskets (including a large, golden one), a bookshelf and a glowing orb. Drokan the dwarf stands over the orb, staring into it with completely black eyes.
The gnoll leader orders his gnolls to attack. The battle is brutal and the group sends Vaelek into the chamber to attack the orb, believing it to have something to do with the dwarf’s possession. Vaelek strikes the orb and releases energy that attempts to assault him with psychic energy.
Meanwhile, the battle goes poorly for the bordermen and the dwarf warpriest Azrim falls to the gnoll leader, who kills him with a heavy flail to the skull. They continue fighting bravely, hoping to whittle the gnolls down while Vaelek works on the orb.
Vaelek strikes the orb again, and is again attacked, this time successfully, by the orb. The psychic attack is accompanied by a transfer of information to the drow and to the nearby possessed Drokan. The entity within the dwarf shouts out, “Finally, the information I sought is mine!” and then erupts from the dwarf’s form and escapes out of the dungeon.
The gnoll leader calls for a retreat with the entity that departed and though the bordermen attempted to stop it, the leader gets away.